BammyWahmmy/ROBLOX-EXPLOIT-SCRIPTS

36085562?s=400&v=4 - Free Game Cheats

BammyWahmmy/ROBLOX-EXPLOIT-SCRIPTS

Download BammyWahmmy/ROBLOX-EXPLOIT-SCRIPTS for FREE

–Instructions Copy and paste into script builder,–Put two names into “YOURNAME”, and “THE VICTIM” (One of them doesn’t have to be you)–This Script Makes two players in your game.. Well.. I think its in the title ;D—————————————————————————————-function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)local funcw = Instance.new(“Weld”)funcw.Name = zNamefuncw.Parent = zParentfuncw.Part0 = zPart0funcw.Part1 = zPart1if (zCoco == true) thenfuncw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)elsefuncw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)endreturn funcwendfunction fun(n1, n2)pcall(function()t1 = game.Players[n1].Character.Torsot2 = game.Players[n2].Character.Torsot2.Parent.Humanoid.PlatformStand = truet1[“Left Shoulder”]:Remove()ls1 = Instance.new(“Weld”)ls1.Parent = t1ls1.Part0 = t1ls1.Part1 = t1.Parent[“Left Arm”]ls1.C0 = CFrame.new(-1.5,0,0)ls1.Name = “Left Shoulder”t1[“Right Shoulder”]:Remove()rs1 = Instance.new(“Weld”)rs1.Parent = t1rs1.Part0 = t1rs1.Part1 = t1.Parent[“Right Arm”]rs1.C0 = CFrame.new(1.5,0,0)rs1.Name = “Right Shoulder”t2[“Left Shoulder”]:Remove()ls2 = Instance.new(“Weld”)ls2.Parent = t2ls2.Part0 = t2ls2.Part1 = t2.Parent[“Left Arm”]ls2.C0 = CFrame.new(-1.5,0,0)ls2.Name = “Left Shoulder”t2[“Right Shoulder”]:Remove()rs2 = Instance.new(“Weld”)rs2.Parent = t2rs2.Part0 = t2rs2.Part1 = t2.Parent[“Right Arm”]rs2.C0 = CFrame.new(1.5,0,0)rs2.Name = “Right Shoulder”t2[“Left Hip”]:Remove()lh2 = Instance.new(“Weld”)lh2.Parent = t2lh2.Part0 = t2lh2.Part1 = t2.Parent[“Left Leg”]lh2.C0 = CFrame.new(-0.5,-2,0)lh2.Name = “Left Hip”t2[“Right Hip”]:Remove()rh2 = Instance.new(“Weld”)rh2.Parent = t2rh2.Part0 = t2rh2.Part1 = t2.Parent[“Right Leg”]rh2.C0 = CFrame.new(0.5,-2,0)rh2.Name = “Right Hip”local d = Instance.new(“Part”)d.TopSurface = 0d.BottomSurface = 0d.CanCollide = falsed.BrickColor = BrickColor.new(“Medium stone grey”)d.Shape = “Ball”d.Parent = t1d.Size = Vector3.new(1,1,1)local dm = Instance.new(“SpecialMesh”)dm.MeshType = “Sphere”dm.Parent = ddm.Scale = Vector3.new(0.4,0.4,0.4)fWeld(“weld”,t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)d2 = d:Clone()d2.Parent = t1fWeld(“weld”,t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)local c = Instance.new(“Part”)c.TopSurface = 0c.BottomSurface = 0c.CanCollide = falsec.BrickColor = BrickColor.new(“Pastel brown”)c.Parent = t1c.formFactor = “Custom”c.Size = Vector3.new(0.4,1.3,0.4)cm = Instance.new(“CylinderMesh”)cm.Parent = ca = fWeld(“weld”,t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)c2 = d:Clone()c2.BrickColor = BrickColor.new(“Medium stone grey”)c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)c2.Parent = t1fWeld(“weld”,c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)local bl = Instance.new(“Part”)bl.TopSurface = 0bl.BottomSurface = 0bl.CanCollide = falsebl.BrickColor = BrickColor.new(“Pastel brown”)bl.Shape = “Ball”bl.Parent = t2bl.Size = Vector3.new(1,1,1)local dm = Instance.new(“SpecialMesh”)dm.MeshType = “Sphere”dm.Parent = bldm.Scale = Vector3.new(1.2,1.2,1.2)fWeld(“weld”,t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)local br = Instance.new(“Part”)br.TopSurface = 0br.BottomSurface = 0br.CanCollide = falsebr.BrickColor = BrickColor.new(“Pastel brown”)br.Shape = “Ball”br.Parent = t2br.Size = Vector3.new(1,1,1)local dm = Instance.new(“SpecialMesh”)dm.MeshType = “Sphere”dm.Parent = brdm.Scale = Vector3.new(1.2,1.2,1.2)fWeld(“weld”,t2,t2,br,true,0.5,0.5,-0.6,0,0,0)local bln = Instance.new(“Part”)bln.TopSurface = 0bln.BottomSurface = 0bln.CanCollide = falsebln.Shape = “Ball”bln.Parent = t2bln.Size = Vector3.new(1,1,1)local dm = Instance.new(“SpecialMesh”)dm.MeshType = “Sphere”dm.Parent = blndm.Scale = Vector3.new(0.2,0.2,0.2)fWeld(“weld”,t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)local brn = Instance.new(“Part”)brn.TopSurface = 0brn.BottomSurface = 0brn.CanCollide = falsebrn.Shape = “Ball”brn.Parent = t2brn.Size = Vector3.new(1,1,1)local dm = Instance.new(“SpecialMesh”)dm.MeshType = “Sphere”dm.Parent = brndm.Scale = Vector3.new(0.2,0.2,0.2)fWeld(“weld”,t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)if t1:findFirstChild(“weldx”) ~= nil thent1.weldx:Remove()endwe = fWeld(“weldx”, t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)n = t2.Neckn.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)end)coroutine.resume(coroutine.create(function()while wait() dofor i = 1,6 dowe.C1 = we.C1 * CFrame.new(0,-0.3,0)wait()endfor i = 1,6 dowe.C1 = we.C1 * CFrame.new(0,0.3,0)wait()endendend))endfun(“Teqii”, “THE VICTIM”)

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