Source Code – Rainbow Six Siege Offsets

opengraph - Free Game Cheats

Source Code – Rainbow Six Siege Offsets

Download Source Code – Rainbow Six Siege Offsets for FREE
Rainbow Six Siege is a super popular game and we get many questions about it, most people are begging for Siege Cheats so I thought I would put together an offset thread to at least get people started with this game.

Game: Rainbow Six Siege
Developer: Ubisoft
Engine: AnvilNext 2.0
Anticheat: Battleye

Tom Clancy’s Rainbow Six Siege is a tactical shooter created by by Ubisoft. It was released for Microsoft Windows, PlayStation 4, and Xbox One on December 1, 2015. The game innovates with environmental destruction and player cooperation. Each player assumes control of an attacker or a defender in different gameplay modes such as hostage rescue, bomb defusal and taking control of objectives. The title has no campaign but features a series of short, offline missions called, “situations” that can be played solo. These missions have a loose narrative, focusing on recruits going through training to prepare them for future encounters with the “White Masks”, a terrorist group that threatens the safety of the world.

Battleye Anticheat
You won’t be doing much hacking online if you can’t bypass Battleye. Here is some information we have regarding that
Guide – Anticheat Battleye Bypass Overview
Download – BattlEye Bypass Tested on Rainbow Six Siege Driver Source Code

Main Rainbow Six Siege Guide
Also checkout our main guide for this game Guide – Rainbow Six Siege Cheats – R6S Hacks

Rainbow Six Siege Offsets – R6S

The game uses what are called managers to hold certain information.

The managers that are most commonly used are:

  • GameManager
  • ProfileManager
  • RoundManager(A.K.A. StatusManager)
  • GlowManager(A.K.A. EnvironmentAreaManager)
  • NetworkManager
  • FovManager

These managers are easiest to find with signatures.

Updated Siege Offsets as of Sept 14, 2020

#define GAME_MANAGER 0x5CF01F8 #define PROFILE_MANAGER 0x5D1CED8 #define ROUND_MANAGER 0x7068C98 #define GLOW_MANAGER 0x5CF5308 #define FOV_MANAGER 0x6F98840 Kix wrote a offset dumper that includes these signaturesKix48/R6Updater, these are up to date as of Sept 2020
GameManager = “48 8B 0D ? ? ? ? BA ? ? ? ? 48 03 57 ?”; ProfileManager = “48 8B 05 ? ? ? ? 48 8B 40 ? BD ? ? ? ? 31 DB”; RoundManager = “48 8B 05 ? ? ? ? 83 B8 ? ? ? ? ? 0F 95 C1”; GlowManager = “48 8B 0D ? ? ? ? 48 85 C9 74 ? 48 89 F2 E8 ? ? ? ? 48 85 C0 74 ?”; NetworkManager = “48 8B 05 ? ? ? ? 48 85 C0 74 ? 48 8B B0 ? ? ? ? 48 85 F6”; These are older but may still be helpful
FovManager “48 8B 05 ? ? ? ? F3 44 0F 10 91” VTMarker “4C 8D 0D ? ? ? ? 48 ? ? ? 48 8D 8B ? ? ? ? 4C ? ? 48 8D ? ? ? ? ? E8”) InstantAnimationManager “48 8B 05 ? ? ? ? 41 0F B6 F8 8B DA”) InputManager “4C 8B 05 ? ? ? ? 41 80 78”) FreezeManager “48 8B 05 ? ? ? ? 0F B6 48 61”) These are older offsets for Siege but you may find something useful in here// _ _ __ ___ ___ ___ // / | | | | /_ |__ / _ / _ // / | | _____ ____ _ _ __ __| | ___ _ __| | ) | | | | (_) | // / / | |/ _ / / _` | ‘_ / _` |/ _ ‘__| | / /| | | |> _ < // / ____ | | __/> < (_| | | | | (_| | __/ | | |/ /_| |_| | (_) | ///_/ __|___/_/___,_|_| |_|__,_|___|_| |_|____|___/ ___/ #pragma once #define ADDRESS_GAMEMANAGER 0x4ECDD40 // 48 8B 0D ? ? ? ? 83 B9 ? ? ? ? ? 77 07 33 D2 E8 ? ? ? ? 48 8D 05 #define ADDRESS_GAMERENDERER 0x4DB3CF0 // 4C 89 0D ? ? ? ? 48 8D 0D ? ? ? ? 45 33 C9 BA ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? #define ADDRESS_NETWORKMANAGER 0x4DA6EB8 // 48 8B 05 ? ? ? ? 48 85 C0 74 37 #define ADDRESS_INTERFACEMANAGER 0x4ECC710 // 48 8B 0D ? ? ? ? 48 8B D0 C6 44 24 ? ? E8 ? ? ? ? 48 8B 47 ? 48 8D 55 ? #define ADDRESS_STATUSMANAGER 0x4E91190 // 48 89 35 ? ? ? ? 48 8B CF #define ADDRESS_WEAPONMANAGER 0x36D9FB8 // no pattern #define ADDRESS_VAULTMAXHEIGHT 0x000000 // 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 48 8D 15 ? ? ? ? 48 8B CE FF 90 ? ? ? ? 48 8B 06 49 8D 56 ? 48 8B CE FF 50 ? 48 8B 06 #define OFFSET_MISC_INGAME 0x334 #define OFFSET_MISC_PLAYER_VIEWANGLE_1 0x620 #define OFFSET_MISC_PLAYER_VIEWANGLE_2 0x498 #define OFFSET_MISC_PLAYER_VIEWANGLE_3 0x10 #define OFFSET_GAMERENDERER_ENGINELINK 0x120 #define OFFSET_ENGINELINK_ENGINE 0x230 #define OFFSET_ENGINE_CAMERA 0x40 #define OFFSET_GAMERENDERER_DEREF 0x0 #define OFFSET_CAMERA_VIEWRIGHT 0xB0 #define OFFSET_CAMERA_VIEWUP 0xC0 #define OFFSET_CAMERA_VIEFORWARD 0xD0 #define OFFSET_CAMERA_VIEWTRANSLATION 0xE0 #define OFFSET_CAMERA_VIEWFOVX 0xF0 #define OFFSET_CAMERA_VIEWFOVY 0x104 #define OFFSET_GAMEMANAGER_ENTITYLIST 0xC8 #define OFFSET_ENTITY_ENTITYINFO 0x18 #define OFFSET_ENTITY_PLAYERINFO 0x2B8 #define OFFSET_ENTITY_PLAYERINFODEREF 0x0 #define OFFSET_ENTITYINFO_MAINCOMPONENT 0xA8 #define OFFSET_MAINCOMPONENT_CHILDCOMPONENT 0x8 #define OFFSET_CHILDCOMPONENT_HEALTH 0x148 #define OFFSET_PLAYERINFO_COMPONENT_TEAM 0x146 #define OFFSET_PLAYERINFO_COMPONENT_NAME 0x178 #define OFFSET_ENTITY_POSITION 0x1D0 #define OFFSET_ENTITY_NECK 0x2E0 #define OFFSET_ENTITY_HEAD 0x180 #define OFFSET_MAINCOMPONENT_ESPCHAIN1 0x30 #define OFFSET_ESPCHAIN1_ESPCHAIN2 0x78 #define OFFSET_ESPCHAIN2_ESPCHAIN3 0x2E4 #define OFFSET_NETMANAGER1 0xB0 #define OFFSET_NETMANAGER2 0x8 #define OFFSET_NETMANAGER3 0x118 #define OFFSET_NETOBJECTSIZE 0x0080 //btw game + 0x36D9FB8->0x20->0xC8->0x94 (std::uint32_t) //should be like this //’None (0), Reloading (1), Equipping (2), Pickup (3), Gadget (4), Post Shoot Action (5), Addon (9)’, 0 //add action + 1 to get true action //Current state of the weapon : Idle(0), Empty(1), Reload(2), TacticalReload(3), Shoot(4), ShootAlt(5), //PostShootAction(6), ReloadCycle(7), EndReloadCycle(8), EndTacticalReloadCycle(9), TacticalReloadPaused(10), //ReloadPaused(11), Equip(12), Unequip(13), BarrelSwap(20), BarrelSwapPaused(21)

 

Get free Rainbow Six Siege hacks on Free-Game-Hacks.com

Leave a Reply

Physical Address

304 North Cardinal St.
Dorchester Center, MA 02124